How to Create Explosive Typographic Effects in Cinema 4D
October 22, 2011 in Cinema 4D
February 22, 2009 in 3D Animation, Cinema 4D
Welcome to the first tutorial in our “the basics” series. This series of tutorials is designed to teach you the extreme basics of Cinema 4D and is a great way to learn Cinema 4D for everyone that has never used Cinema 4D before.
In this tutorial we will cover the Cinema 4D interface, we will go through all basic menu’s and button explaining what they are and how to use them. By the end of this tutorial it will be as if you have done
Lets start by opening Cinema 4D, depending on the version of C4D you are using the interface should look something like this:
As you can see I have devided the Cinema 4D (or C4D) screen into different sections, I will now explain what these sections are.
Almost all functions and things you can do with Cinema 4D can be access from these menus. However, there are many useful shortcuts that will save more time than using these menus.
These buttons will help you access the things you will often use in Cinema 4D quickly, without having to go through the huge amount of menus in the upper menu.
You will learn more about these tools as we go on. For now, just make sure you know the names of each of them.
You can also access all of these options from the Cinema 4D File Menu (1), however, these buttons are often faster.
These Control the current view. They are as follows:
You might have an hard time moving around your objects at first, but once you got these under control you will love it and use it often. Practice, practice practice!
In the Object Manager everything in your current scene will be listed, for example objects, lights and floors.
With the object manager you can delete, nest, modify, select and do almost anything with your objects. By dragging a material onto your objects the material will be added here, so you can edit and delete it when needed.
From here you can change the different attributes of your selected object.
For example when you have selected a cube, here you can change the size, name and much more.
Which attributes are available here depends strongly on the selected items.
As you can see on your left I have selected a Light Object, in the attribute manager you can change the light settings, such as do you want shadows, how strong should the light be, what color etc.
You can use the tabs on top to flip between different pages with options, don’t feel scared, you will probably never used most of them!
From here you can manage your animations, we won’t go into detail about this here.
In the Material Manager you can open or create materials and shaders. All the materials you have loaded into your current project are listed here, double click on one to edit it.
You can apply the materials listed here onto your objects by dragging them onto the object inside the object viewer or the object manager.
The Coordinate manager allows you to precisely place, modify and rotate your objects. For example you want to move the center of your object to the coordinates (x=100, y=-100, z=400), you can do this in the coordinate manager!
Thats all for now, I hope you now understand the layout of Cinema 4D better, when you are just starting you will get lost looking for options many times, but don’t worry you can always go back to this tutorial to see where you can find certain tools.
My advice is to just play around with Cinema 4D, check out every option yourself to see how they work and where you can use them for, thats in my opinion the best way to quickly learn C4D.
And don’t be discouraged, you will probably never use most of the functions that Cinema 4D has anyway!
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